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Reduce a size of APK and IPA – Unity 3d

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By Neel Gajjar - Unity Developer In Unity Development
For reducing APK size:In Unity 5.6.0f3 I have created a simple "Hello world" program and build an APK file, it consumes 21.2 MB at first but to reduce the size you have to follow these steps:1) Player settings > other settings > Optimization > API compatibility level > .NET 2.0 Subset.To avoid memory wastage, Unity also supports the...

Send Email From Your Game - Unity3D

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By Neel Gajjar - Unity Developer In Unity Development
In your game, it might be possible that user directly wants to send an email to feedback or any suggestions to game support.For that, there is a simple code implementation,Attach the SendMailClass script to your active game object & use sendEMailToSingleRecipient() for sending email to single recipient.Use sendEMailToMultypleRecipient() to send...

Send SMS From Your Game - Unity3D

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By Neel Gajjar - Unity Developer In Unity Development
In the game, you can use "prefer the game" feature or invite the friend(s) who is not using the game. Then you can send friends the SMS with game information.For achieving this, you have to attach the SendSMSClass class to your active game object & use - sendSingleSMS() - for sending SMS to single recipient &- sendMultipleSMS() -...

Unity3D vs. Cocos2DX

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By Neel Gajjar - Unity Developer In Unity Development
License: Unity 3D is paid while Cocos2DX is an open-source game engine. Community Support: Unity3D has huge community support in comparison to Cocos2DX. Famous Games: In Cocos2DX: Many Famous games like 2048, BADLAND is developed using Cocos2DX. In Unity3D: Many famous games like Pokémon Go, monument valley, Temple Run 2, Angry Birds Epic...

Integrate Banner Ad for iOS & Android using AdMob

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By Neel Gajjar - Unity Developer In Unity Development
Requirements- Unity 4 or higher- To deploy on iOS       - Xcode 7.0 or higher   - Google Mobile Ads SDK 7.7.0 or higher- To deploy on Android   - Android SDK 3.2 or higher   - Google Play services 7.5 or higherDownload GoogleMobileAds.unitypackageImport the plugin into your game1....

Integrate Interstitial Ad for iOS & Android using AdMob

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By Neel Gajjar - Unity Developer In Unity Development
Requirements- Unity 4 or higher- To deploy on iOS       - Xcode 7.0 or higher   - Google Mobile Ads SDK 7.7.0 or higher- To deploy on Android   - Android SDK 3.2 or higher   - Google Play services 7.5 or higherDownloadGoogleMobileAds.unitypackageImport the plugin into your game1. Open your project...

Use Debug.Break() to pause the editor

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By Neel Gajjar - Unity Developer In Unity Development
Use Debug.Break() in your code to pause the editorDid you know that you can control the unity editor play state directly from your code?Suppose, there is a moment where you want to pause the execution to check your object values. In this situation use Debug.Break().Sample code :using System.Collections;using System.Collections.Generic;using...
1. Pokémon GODeveloped & published by Niantic; when both Niantic & Nintendo collaborated with The Pokémon Company & the game was initially released in selected countries during July 2016.Pokémon GO needs no introduction as this game took over the world soon after its release.Pokémon Go is an augmented reality location-based game for...

Submit a Game to AppStore - For beginners

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By Neel Gajjar - Unity Developer In Unity Development
Steps to submit a Game to AppStore1. Switch platform as iOS and then make a build2. If you make a build in your Windows PC then you have to take that file to MAC and in the terminal, you have to give a permission to MapFileParser.sh    To give permission you have to write     xyz$ chmod +...